«A wise man proportions his belief to the evidence.»

David Hume, Of Miracles, 1748

For a Sip of Water

A game about making decisions under uncertainty

For a Sip of Water

A game about making decisions under uncertainty

You are about to start a text adventure in which you must work out the best choice to make. You will commission analyses, meet people, and weigh the reliability of what you learn. Every time you restart the game, the scenario changes.

How to play:
- Each week you schedule visits and meetings (one at a time) and commission analyses (as many as you like, in parallel, spending tokens).
- When you end the week, time passes: results come in, but so do mishaps — and the committee's credibility drops.
- Analyses state their own reliability, and it is calibrated: "high" is wrong about one time in five.
- You can deliver your opinion at any moment: it ends the game. If credibility runs out first, others decide in your place.

You can play a more narrative version or a more essential one, in bullet points: the important information is in both, but some nuances live only in the narrative. You can switch versions at any time, even mid-game.

Texts: Essential version Versione italiana

Choose a level and accept the appointment: